public static void AreNotEqual (Object expected, Object actual, string message);
public static void AreNotEqual (T expected, T actual);
public static void AreNotEqual (T expected, T actual, string message);
public static void AreNotEqual (T expected, T actual, string message, IEqualityComparer<T> comparer);

参数

expected假设的 Assert 值。
actual确切的 Assert 的值。
message用于描述 Assert 的字符串。
comparer比较/预期/和/实际/参数是否具有相同值的方法。

描述

断言值不相等。

当/预期/和/实际/相等时显示消息。

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }

另一个示例:

using UnityEngine;
using UnityEngine.Assertions;

// Assert.AreEqual and Assert.AreNotEqual example // // Compare 32 to 32. AreNotEqual prints message. // Compare 32 to 33. AreEqual prints message.

public class Example : MonoBehaviour { void Start() { int expectedInt = 32; int actualInt = 32;

// Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt);

actualInt = 33;

// Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); } }