public static void Space (float pixels);

描述

在当前布局组中插入空白元素。

空白元素的方向取决于发出命令时当前所在的布局组。如果在垂直组中,空白元素将是垂直的。

注意:这将覆盖 GUILayout.ExpandWidth 和 GUILayout.ExpandHeight


Space of 20px between two buttons.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm a bit further down"); } }

在水平组中,pixels 衡量的是水平方向:

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm the second button"); GUILayout.EndHorizontal(); } }

一个基于 EditorWindow 的示例:

using UnityEngine;
using UnityEditor;

// Example of using GUILayout.Space inside an EditorWindow. // Clicking on the buttons changes the size of the Space.

public class ExampleClass : EditorWindow { [MenuItem("Examples/GUILayout.Space")] static void CreateWindow() { EditorWindow window = GetWindow<ExampleClass>(); window.Show(); }

private float spaceSize = 20.0f;

void OnGUI() { if (GUILayout.Button("Button1: Move Button2 down by 2 pixels")) { spaceSize = spaceSize + 2.0f; }

GUILayout.Space(spaceSize);

if (GUILayout.Button("Button2: Move up by 1 pixel")) { spaceSize = spaceSize - 1.0f; } } }