插入灵活的空白元素。
灵活的空白元素将占用布局中的任何剩余空间。
注意:这将覆盖 GUILayout.ExpandWidth 和 GUILayout.ExpandHeight
Flexible Space in a GUILayout Area.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float sliderValue = 1.0F; void OnGUI() { GUILayout.BeginArea(new Rect(0, 0, 200, 60)); GUILayout.BeginHorizontal(); GUILayout.RepeatButton("A button with\ntwo lines"); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0F, 10); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } }