Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefaultParticleMaterial

切换到手册
public Material GetDefaultParticleMaterial ();

返回

Material 默认材质。

描述

返回此管线的默认粒子 Material

每当在编辑器中创建 ParticleSystem 时即会使用此方法。