任意摄像机完成渲染后触发的事件。
using UnityEngine; public class ExampleClass : MonoBehaviour { // callback to be called after any camera finishes rendering public void MyPostRender(Camera cam) { Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name); }
public void OnEnable() { // register the callback when enabling object Camera.onPostRender += MyPostRender; }
public void OnDisable() { // remove the callback when disabling object Camera.onPostRender -= MyPostRender; } }