返回 assetPath
下所有的子资源。
This function only returns sub Assets that are visible in the Project view.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png"
Note: Sub Assets can be added explicitly via AssetDatabase.AddObjectToAsset
See Also: AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetsAtPath, HideFlags.HideInHierarchy.
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { [MenuItem("AssetDatabase/LoadAllAssetRepresentationsAtPath")] private static void PrintSubAssets() { Object[] data = AssetDatabase.LoadAllAssetRepresentationsAtPath("Assets/MySpriteTexture.png");
Debug.Log(data.Length + " Sub Assets");
foreach (Object o in data) { Debug.Log(o); }
// outputs: // 4 Sub Assets // MyTexture_0 (UnityEngine.Sprite) // MyTexture_1 (UnityEngine.Sprite) // MyTexture_2 (UnityEngine.Sprite) // MyTexture_3 (UnityEngine.Sprite) } }