public static void AreNotEqual (T expected, T actual);
public static void AreNotEqual (T expected, T actual, string message);
public static void AreNotEqual (T expected, T actual, string message, IEqualityComparer<T> comparer);

描述

断言值不相等。

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }