public static void AreEqual (T expected, T actual);
public static void AreEqual (T expected, T actual, string message);
public static void AreEqual (T expected, T actual, string message, IEqualityComparer<T> comparer);

描述

断言值相等。如果未指定比较器,则使用 EqualityComparer<T>.Default。

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }