用于此可选择对象的 SpriteState。
如果过渡不是 SpriteSwap,修改将不可见。
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour { //Creates an instance of a sprite state (This includes the highlighted, pressed and disabled sprite. public SpriteState sprState = new SpriteState(); public Button btnMain;
void Start() { //Assigns the new sprite states to the button. btnMain.spriteState = sprState; } }