Version: 2017.3

Physics.IgnoreCollision

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public static void IgnoreCollision (Collider collider1, Collider collider2, bool ignore= true);

参数

start 起点。
end 终点。
ignore 忽略碰撞。

描述

使碰撞检测系统忽略 collider1collider2 之间的所有碰撞。

这在某些情况下很有用。 例如,防止飞弹与发射飞弹的对象发生碰撞。

Note that IgnoreCollision will reset the trigger state of affected colliders, so you might receive OnTriggerExit and OnTriggerEnter messages in response to calling this. IgnoreCollision has a few limitations: 1) It is not persistent. This means ignore collision state will not be stored in the editor when saving a scene. 2) 您只能将忽略碰撞应用于活动游戏对象中的碰撞体。

另请参阅:Physics.IgnoreLayerCollision

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform bulletPrefab; void Start() { Transform bullet = Instantiate(bulletPrefab) as Transform; Physics.IgnoreCollision(bullet.GetComponent<Collider>(), GetComponent<Collider>()); } }