other | 该碰撞中涉及的其他 Collider。 |
OnTriggerStay is called once per frame for every Collider other
that is touching the trigger.
This message is sent to the trigger and the collider that touches the trigger. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }
OnTriggerStay 可以作为协同程序使用 - 在函数中使用 yield 语句即可。