松开鼠标时,仅当鼠标在按下时所在的 GUIElement 或 Collider 上时,才调用 OnMouseUpAsButton。
另请参阅:OnMouseUp。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnMouseUpAsButton() { Application.LoadLevel("SomeLevel"); } }
在属于 Ignore Raycast 层的对象上,不调用该函数。
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.