Version: 2017.3

GUIUtility.ScaleAroundPivot

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public static void ScaleAroundPivot (Vector2 scale, Vector2 pivotPoint);

描述

让 GUI 围绕一个点缩放的 Helper 函数。

修改 GUI.matrix 可以让所有 GUI 元素围绕 pivotPoint 旋转 angle 度。

See Also: GUI.matrix, RotateAroundPivot.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) scale += new Vector2(0.5F, 0.5F); } }