Version: 2017.3

EditorApplication.contextualPropertyMenu

切换到手册
public static EditorApplication.SerializedPropertyCallbackFunction contextualPropertyMenu ;

描述

每当用户上下文单击 Inspector 中的属性时引发的回调。

对于添加可对特定属性执行操作的自定义上下文菜单项而言,此回调非常有用。

//This script creates a new menu item named "Example" in the Window dropdown menu. Press this to create the Example window.

using UnityEngine; using UnityEditor; using System.Collections;

public class Example : EditorWindow { [MenuItem("Window/Example")]

public static void ShowWindow() { EditorWindow.GetWindow(typeof(Example)); }

void OnEnable() { EditorApplication.contextualPropertyMenu += OnPropertyContextMenu; }

void OnDestroy() { EditorApplication.contextualPropertyMenu -= OnPropertyContextMenu; }

void OnPropertyContextMenu(GenericMenu menu, SerializedProperty property) { // show a custom menu item only for Vector3 properties if (property.propertyType != SerializedPropertyType.Vector3) return;

// and only when called on a Transform component if (property.serializedObject.targetObject.GetType() != typeof(Transform)) return;

var propertyCopy = property.Copy(); menu.AddItem(new GUIContent("Randomize Vector"), false, () => { propertyCopy.vector3Value = Random.insideUnitSphere * 5; propertyCopy.serializedObject.ApplyModifiedProperties(); }); } }