Version: 2017.3

描述

在执行增量构建检查时忽略类型树更改。

此选项允许您在执行增量构建检查时忽略类型树更改。设置此标志后,如果包含的资源没有更改,但类型树发生了更改,则系统不会重新构建目标 assetBundle。

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Ignore Type Tree Changes”. Click these menu items to build an AssetBundle into a folder with different options.

using UnityEngine; using UnityEditor;

public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Ignore Type Tree Changes) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Ignore Type Tree Changes ")] static void BuildABsDry() { //Build the AssetBundles in ignore type tree changes build mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.IgnoreTypeTreeChanges, BuildTarget.StandaloneOSX); } }