Version: 2017.2

Tilemap.RefreshTile

切换到手册
public void RefreshTile (Vector3Int position);

参数

position 瓦片在 Tilemap 上的位置。

描述

刷新 tile map 中某个单元格的给定坐标处的 tile

瓦片地图会检索瓦片的渲染数据、动画数据和其他数据并更新所有相关组件。

using UnityEngine;
using UnityEngine.Tilemaps;

// Tile that displays a Sprite when it is alone and a different Sprite when it is orthogonally adjacent to the same NeighourTile [CreateAssetMenu] public class NeighbourTile : TileBase { public Sprite spriteA; public Sprite spriteB;

public override void RefreshTile(Vector3Int position, ITilemap tilemap) { for (int yd = -1; yd <= 1; yd++) { Vector3Int location = new Vector3Int(position.x, position.y + yd, position.z); if (IsNeighbour(location, tilemap)) tilemap.RefreshTile(location); } for (int xd = -1; xd <= 1; xd++) { Vector3Int location = new Vector3Int(position.x + xd, position.y, position.z); if (IsNeighbour(location, tilemap)) tilemap.RefreshTile(location); } }

public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { tileData.sprite = spriteA; for (int yd = -1; yd <= 1; yd += 2) { Vector3Int location = new Vector3Int(position.x, position.y + yd, position.z); if (IsNeighbour(location, tilemap)) tileData.sprite = spriteB; } for (int xd = -1; xd <= 1; xd += 2) { Vector3Int location = new Vector3Int(position.x + xd, position.y, position.z); if (IsNeighbour(location, tilemap)) tileData.sprite = spriteB; } }

private bool IsNeighbour(Vector3Int position, ITilemap tilemap) { TileBase tile = tilemap.GetTile(position); return (tile != null &amp;&amp; tile == this); } }