Version: 2017.2
Experimental: this API is experimental and might be changed or removed in the future.

AssetImporterEditor.OnApplyRevertGUI

切换到手册
protected bool OnApplyRevertGUI ();

返回

bool 如果新设置应用成功,则返回 true。

描述

处理“Apply”和“Revert”按钮。

ApplyRevertGUI 调用它来放置和处理“Apply”和“Revert”按钮。

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;

public class ExampleScript : MonoBehaviour { public override void OnInspectorGUI() { // Add custom gui controls here...

ApplyRevertGUI(); }

protected virtual bool OnApplyRevertGUI() { using (new EditorGUI.DisabledScope(!HasModified())) { bool applied; using (new EditorGUI.DisabledScope(!HasModified())) { RevertButton(); applied = ApplyButton("Apply X"); }

bool upgrade = upgradeMaterials; GUIContent genButtonText = HasModified() || upgrade ? Styles.ApplyAndGenerate : Styles.Regenerate;

if (GUILayout.Button(genButtonText)) { bool hasModified = HasModified();

// Apply the changes and generate the materials before importing so that asset previews are up-to-date. if (hasModified) Apply();

if (upgrade) { foreach (var importer in importers) importer.SetMaterialVersionToCurrent(); } GenerateMaterials(); if (hasModified || upgrade) { ApplyAndImport(); applied = true; } } return applied; } } }