loadType | 确定是在场景加载之前还是之后 调用这些方法。 |
加载场景时使用的运行时类的创建。
// Demonstration of RuntimeInitializeOnLoadMethod and the argument it can take. using UnityEngine;
class MyClass { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void OnBeforeSceneLoadRuntimeMethod() { Debug.Log("Before first scene loaded"); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void OnAfterSceneLoadRuntimeMethod() { Debug.Log("After first scene loaded"); }
[RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("RuntimeMethodLoad: After first scene loaded"); } }