Version: 2017.1

RenderBufferStoreAction

enumeration

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描述

Handling of storing RenderBuffer contents after it was an active RenderTarget and another RenderTarget was set.

请注意,并不是所有平台都有加载/存储操作,因此在运行时可能忽略此设置。通常,面向移动的图形 API(OpenGL ES、Metal)会利用这些设置。

变量

StoreMake RenderBuffer to Store its contents.
DontCareRenderBuffer will try to skip storing its contents.