Version: 2017.1
public void SetFloat (string name, float value);
public void SetFloat (int nameID, float value);

参数

nameID 属性名称 ID,使用 Shader.PropertyToID 获取。
value 要设置的浮点值。
name 属性名称,例如“_Glossiness”。

描述

设置指定的浮点值。

When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

另请参阅:GetFloatMaterialsShaderLab documentationShader.PropertyToIDProperties in Shader Programs

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); } void Update() { float shininess = Mathf.PingPong(Time.time, 1.0F); rend.material.SetFloat("_Shininess", shininess); } }