Version: 2017.1

Editor.OnInspectorGUI

切换到手册
public void OnInspectorGUI ();

描述

实现此函数以创建自定义检视面板。

您可以在此函数中为特定对象类的检视面板 添加您自己的自定义 GUI。

注意:此函数必须重载才能正常工作。

另请参阅:Editor.DrawDefaultInspector

以下示例介绍了如何使用 override 创建自定义标签:

using UnityEngine;
using System.Collections;
using UnityEditor;

// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }