Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlistElementDict.SetReal

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Declaration

public void SetReal(string key, float val);

Parameters

key The key of the property.
val The value of the property.

Description

Convenience method to set an real property.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistSetRealExample { [PostProcessBuild] public static void SetRealExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Use SetReal to modify an existing Float number entry in the Info.plist or create a new entry if the specified key doesn't exist // The example below will create a new Float entry called "ExampleFloat" with "5.5" as the value rootDict.SetReal("FloatKey", 5.5f); // Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }