PlistElement.AsReal

Declaration

public float AsReal();

Returns

float The value of the real element.

Description

Convenience function to convert to float.

The method is equivalent to ((PlistElementReal) el).value. Throws exception if the element is not PlistElementReal.

using System;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistElementAsRealExample { [PostProcessBuild] public static void AsRealExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Retrieve an Info.plist element and convert it to "float" using the helper AsReal method // If the provided element doesn't exist, an exception will be thrown float exampleFloat = rootDict["ExampleFloat"].AsReal(); // If you make any changes, don't forget to save them to the Info.plist file plist.WriteToFile(plistPath); } } }

Did you find this page useful? Please give it a rating: