Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlistElement.AsBoolean

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Declaration

public bool AsBoolean();

Returns

bool The value of the boolean element.

Description

Convenience function to convert to bool.

The method is equivalent to ((PlistElementBoolean) el).value. Throws exception if the element is not PlistElementBoolean.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistElementAsBooleanExample { [PostProcessBuild] public static void AsBooleanExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Retrieve the "UIRequiresPersistentWiFi" entry and convert it to "bool" using the helper AsBoolean method bool requiresWiFi = rootDict["UIRequiresPersistentWiFi"].AsBoolean();

// Check if the app is set to require WIFI network connection if (requiresWiFi) { // Do something } // If you make any changes, don't forget to save them to the Info.plist file plist.WriteToFile(plistPath); } } }