bool The value of the boolean element.
Convenience function to convert to bool.
The method is equivalent to ((PlistElementBoolean) el).value
. Throws exception if the element is not PlistElementBoolean.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class PlistElementAsBooleanExample { [PostProcessBuild] public static void AsBooleanExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;
// Retrieve the "UIRequiresPersistentWiFi" entry and convert it to "bool" using the helper AsBoolean method bool requiresWiFi = rootDict["UIRequiresPersistentWiFi"].AsBoolean();
// Check if the app is set to require WIFI network connection if (requiresWiFi) { // Do something } // If you make any changes, don't forget to save them to the Info.plist file plist.WriteToFile(plistPath); } } }