Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProject.UpdateBuildProperty

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Declaration

public void UpdateBuildProperty(string targetGuid, string name, IEnumerable<string> addValues, IEnumerable<string> removeValues);

Declaration

public void UpdateBuildProperty(IEnumerable<string> targetGuids, string name, IEnumerable<string> addValues, IEnumerable<string> removeValues);

Parameters

targetGuid The target GUID as returned by NativeTargetByName.
targetGuids An array of target GUIDs.
name The name of the build property.
addValues The values to add to the build property.
removeValues The values to remove from the build property.

Description

Adds and removes values from a build property in all build configurations for the specified target(s).

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_UpdateBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Set up which property you will want to update, what values you want to add and what values you want to remove string propertyName = "ON_DEMAND_RESOURCES_INITIAL_INSTALL_TAGS"; string[] newTags = new string[] { "newTag1", "newTag2", "newTag3"}; string[] oldTags = new string[] { "oldTag1", "oldTag2", "oldTag3"};

// Update the property using the UpdateBuildPropery function pbxProject.UpdateBuildProperty(mainTargetGuid, propertyName, newTags, oldTags); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }