targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
teamId | The code signing team ID to be used for this target. |
Sets the Team ID of an Xcode project.
Use the Apple developer site to find your Team ID.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_SetTeamId { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Set team ID for selected target by specifying the 10-character ID string pbxProject.SetTeamId(mainTargetGuid, "A1B2C3D4F5"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }