targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
fileGuid | The GUID of the file. |
List<string> The compile flags for the specified file.
Returns compile flags set for the specific file on a given target.
Null is returned if the file has no configured compile flags or the file is not configured for building on the given target.
using UnityEditor; using System.Collections.Generic; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; using System;
public class Sample_GetCompileFlagsForFile { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the target GUID string targetGuid = pbxProject.GetUnityFrameworkTargetGuid();
// Specify the file path you want to get compile flags of (within the Xcode project) string filePath = "Plugins/ExampleFile.mm";
// Retrieve the file GUID using the file path string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath);
// Get the compile flags for the specified file string[] compileFlags = pbxProject.GetCompileFlagsForFile(targetGuid, fileGuid).ToArray(); // Check if the file already has a compile flag you want to specify string customCompileFlag = "exampleFlag"; if (Array.IndexOf(compileFlags, customCompileFlag) < 0) { // Add the compile flag if it doesn't pbxProject.SetCompileFlagsForFile(targetGuid, fileGuid, new List<string> (){customCompileFlag}); }
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }