Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closeproj | The implicit this parameter for the extension method. |
mainTargetGuid | The GUID of the main target to link the app to. |
name | The name of the app extension. |
bundleId | The bundle ID of the app extension. The bundle ID must be prefixed with the parent app bundle ID. |
infoPlistPath | Path to the app extension Info.plist document. |
string The GUID of the new target.
Creates an app extension.
using UnityEditor; using UnityEngine; using UnityEditor.iOS.Xcode; using UnityEditor.iOS.Xcode.Extensions; using System.IO; using UnityEditor.Callbacks;
public class ScriptBatch : MonoBehaviour { [PostProcessBuild] private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) { File.Copy("Assets/extension/TodayViewController.h", buildPath + "/appext/TodayViewController.h"); File.Copy("Assets/extension/TodayViewController.m", buildPath + "/appext/TodayViewController.m");
PBXProject proj = new PBXProject(); string projPath = PBXProject.GetPBXProjectPath(buildPath); proj.ReadFromFile(projPath);
string targetGuid = proj.GetUnityFrameworkTargetGuid();
string newTarget = proj.AddAppExtension(targetGuid, "appext", "com.unity3d.product.appext", "appext/Info.plist"); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.h", "appext/TodayViewController.h")); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.m", "appext/TodayViewController.m")); proj.AddFrameworkToProject(newTarget, "NotificationCenter.framework", true); proj.WriteToFile(projPath); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.