Version: 2022.3
LanguageEnglish
  • C#

XRDisplaySubsystem.foveatedRenderingLevel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float foveatedRenderingLevel;

Description

Controls the intensity of the foveated rendering system.

Valid range is 0.0 to 1.0. A value of 0.0 will disable foveated rendering. A value of 1.0 will apply the maximum strength allowed by the platform and will usually provide the best GPU performance improvement. Changes to this value take effect the next time the scene begins rendering.