Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

IJobForExtensions.ScheduleByRef

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Unity.Jobs.JobHandle ScheduleByRef(ref T jobData, int arrayLength, Unity.Jobs.JobHandle dependency);

Parameters

jobData The job and data to schedule.
arrayLength The number of iterations to execute the for loop over.
dependency The JobHandle of the job's dependency. You can use dependencies to make sure that a job executes on worker threads after the dependency has completed execution and two jobs that read or write to same data don't run in parallel.

Returns

JobHandle The JobHandle of the scheduled job. You can use the JobHandle as a dependency for a later job or to make sure that the job completes on the main thread.

Description

Schedules the job to execute on a single worker thread by reference.

Additional resources: IJobFor.