Version: Unity 6.6 (6000.6)
LanguageEnglish
  • C#

HierarchyViewModel.GetChildrenCount

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Declaration

public int GetChildrenCount(ref HierarchyNode node);

Parameters

Parameter Description
node The hierarchy node.

Returns

int The number of children.

Description

Gets the number of child nodes that a hierarchy node has.

The following example displays how many children each collapsed item has in the Hierarchy window. It uses GetChildrenCount to check whether a collapsed item has children before displaying the label. To use this example, save the script in a folder called Assets/Editor/CountWhenCollapsed. Scripts in an Editor folder can use the Hierarchy module API without additional setup. If you save the script outside of an Editor folder, you must enable the Hierarchy built-in module in the Package Manager window, which also adds the module to your Player builds.

using Unity.Hierarchy;
using Unity.Hierarchy.Editor;
using UnityEditor;
using UnityEngine.UIElements;

namespace Unity.HierarchySamples.Editor { class CountWhenCollapsed { const string k_ChildrenCountUssClassName = "hierarchy-children-count";

[InitializeOnLoadMethod] static void Initialize() { HierarchyWindow.BindViewItem += OnBindViewItem; }

static void OnBindViewItem(HierarchyWindow window, HierarchyView view, HierarchyViewItem item) { HierarchyNode node = item.Node; int childrenCount = view.ViewModel.GetChildrenCount(node); Label label = item.LeftCustomContainer.Q<Label>(className: k_ChildrenCountUssClassName);

if (childrenCount > 0 && view.ViewModel.DoesNotHaveFlags(node, HierarchyNodeFlags.Expanded)) { if (label == null) { label = new Label(); label.AddToClassList(k_ChildrenCountUssClassName); item.LeftCustomContainer.Add(label); }

label.text = $"({childrenCount})"; label.style.display = DisplayStyle.Flex; } else { if (label != null) label.style.display = DisplayStyle.None; } } } }