HierarchyNodeMapUnmanaged<T0>.TryAdd

Declaration

public bool TryAdd(ref Unity.Hierarchy.HierarchyNode node, ref T value);

Parameters

node The hierarchy node.
value The value.

Returns

bool true if the HierarchyNode/value pair was added to the HierarchyNodeMapUnmanaged_1, false otherwise.

Description

Attempts to add the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1.


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