Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

HierarchyCommandList.SetParent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SetParent(ref Unity.Hierarchy.HierarchyNode node, ref Unity.Hierarchy.HierarchyNode parent);

Parameters

node The hierarchy node to set a parent for.
parent The hierarchy node to set as the parent node.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Sets the parent node of a hierarchy node.