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|width||Width of texture in pixels.|
|height||Height of texture in pixels.|
|depth||Depth of texture in pixels.|
|textureFormat||Texture data format.|
|mipChain||Determines whether the texture has mipmaps or not. A value of 1 (true) means the texture does have mipmaps, and a value of 0 (false) means the texture doesn't have mipmaps.|
|nativeTex||External native texture pointer to use. Defaults to generating its own internal native texture.|
|mipCount||Amount of mipmaps to allocate for the texture.|
Create a new empty 3D Texture.
3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.
Note that this class does not support Texture3D creation with a Crunch compression TextureFormat.
See Also: SetPixel, SetPixels, SetPixels32, Apply functions.