Version: 2019.4
  • C#

ShaderVariantCollection.ShaderVariant Constructor

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public ShaderVariantCollection.ShaderVariant(Shader shader, Rendering.PassType passType, params string[] keywords);


Creates a ShaderVariant structure.

Note that this will throw an ArgumentException if shader is null, pass type does not exist or variant with the passed keywords is not found.

See Also: ShaderVariantCollection.Add.