ShaderUtil.CreateComputeShaderAsset

Declaration

public static ComputeShader CreateComputeShaderAsset(AssetImporters.AssetImportContext context, string source);

Parameters

context The context object the asset system uses to register shader dependencies.
source The string that contains a shader written in HLSL code.

Description

Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.


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