Version: 2022.3
  • C#


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public static void MoveGameObjectsToScene(NativeArray<int> instanceIDs, SceneManagement.Scene scene);


instanceIDs GameObjects by instance ID to move.
scene Scene to move into.


Move multiple GameObjects, represented by a NativeArray of instance IDs, from their current Scene to a new Scene.

You can only move root GameObjects from one Scene to another. This means the GameObject to move must not be a child of any other GameObject in its Scene. This only works on GameObjects being moved to a Scene that is already loaded (additive). If you want to load single Scenes, make sure to use DontDestroyOnLoad on the GameObject you would like to move to a new Scene, otherwise Unity deletes it when it loads a new Scene.