Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Rigidbody2D.SlideMovement.useAttachedTriggers

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public bool useAttachedTriggers;

Description

Can be used to select whether any Collider2D attached to this Rigidbody2D (that are configured as a trigger) are used to detect contacts.

This is ignored if Rigidbody2D.SlideMovement.selectedCollider is selected.

Additional resources: Rigidbody2D.Slide and SlideResults.