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|type||Built-in temporary render texture type.|
|name||Temporary render texture name.|
|nameID||Temporary render texture name (as integer, see Shader.PropertyToID).|
|tex||RenderTexture or Texture object to use.|
|mipLevel||MipLevel of the RenderTexture to use.|
|cubemapFace||Cubemap face of the Cubemap RenderTexture to use.|
|depthSlice||Depth slice of the Array RenderTexture to use.|
|renderTargetIdentifier||An existing render target identifier.|
Creates a render target identifier.
Textures can be identified in a number of ways, for example a RenderTexture object, or a Texture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).
RenderTargetIdentifier can be implicitly created from a RenderTexture reference, or a Texture reference, or a BuiltinRenderTextureType, or a name.
A RenderTargetIdentifier created from Texture reference is only valid when passed to CommandBuffer.SetGlobalTexture
See Also: CommandBuffer.SetRenderTarget, CommandBuffer.SetGlobalTexture.
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