RayTracingAccelerationStructure.Settings.buildFlagsStaticGeometries

public Rendering.RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries;

Description

The flags Unity uses when it builds acceleration structures associated with static geometries.

To customize the flags per ray tracing instance, use Renderer settings or the parameters in the RayTracingAccelerationStructure.AddInstance method.


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