Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

LightUnit.Ev100

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A value that represents a combination of a camera's shutter speed and f-number.

It is essentially a measurement of exposure such that all combinations of shutter speed and f-number that yield the same level of exposure have the same EV. Lights can use EV100, which is EV with a 100 International Standards Organisation (ISO) film.

Compatible light types: LightType.Point, LightType.Spot, LightType.Pyramid, LightType.Rectangle, LightType.Disc, LightType.Tube.

Additional resources: Light.lightUnit, light component.