Version: 2022.3
LanguageEnglish
  • C#

BuiltinShaderDefine.UNITY_PLATFORM_SUPPORTS_WAVE_64

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Unity sets UNITY_PLATFORM_SUPPORTS_WAVE_64 when the target platform is known to support wave-level shader operations with a wave size of 64.