BatchRendererGroup.SetPickingMaterial

Declaration

public void SetPickingMaterial(Material material);

Parameters

material Unity Material.

Description

Set the material that Unity uses to render object picking data using the draw commands in the Scene view.

Note: This function does not prevent Unity from unloading this material when you switch scenes. To prevent this, ensure that Material.hideFlags contains the flags HideFlags.HideAndDontSave. Additional resources: BatchCullingViewType.Picking, BatchCullingOutputDrawCommands.drawCommandPickingInstanceIDs


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