BatchCullingOutputDrawCommands.proceduralDrawCommands

public BatchDrawCommandProcedural* proceduralDrawCommands;

Description

The array that contains procedural draw commands to render as the result of the OnPerformCulling call.

This can contain as many procedural commands as necessary, and each command can render multiple instances. The culling callback must allocate the memory for this using UnsafeUtility.Malloc with the Allocator.TempJob parameter. Unity releases this memory when it finishes rendering the draw commands.


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