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Closesrc | Resource to read the data from. |
size | Size in bytes of the data to be retrieved from the ComputeBuffer or GraphicsBuffer. |
offset | Offset in bytes in the ComputeBuffer or GraphicsBuffer. |
mipIndex | Index of the mipmap to be fetched. |
dstFormat | Target TextureFormat of the data. If the target format is different from the format stored on the GPU, the conversion is automatic. |
x | Starting X coordinate in pixels of the Texture data to be fetched. |
width | Width in pixels of the Texture data to be fetched. |
y | Starting Y coordinate in pixels of the Texture data to be fetched. |
height | Height in pixels of the Texture data to be fetched. |
z | Depth in pixels for Texture3D being fetched. Number of layers for TextureCube, TextureArray and TextureCubeArray. |
depth | Depth in pixels for Texture3D being fetched. Number of layers for TextureCube, TextureArray and TextureCubeArray. |
Retrieves data asynchronously from a GPU resource.
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