Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closego | The GameObject to test. |
bool True if the GameObject should be rendered.
Checks whether a GameObject should be rendered in the current render picking callback.
RenderPickingArgs.NeedToRenderForPicking
is similar to RenderObjectSetContains. This method checks whether a GameObject should be rendered or not.
If the current renderPickingType is RenderPickingType.RenderFromIgnoreSet, this method returns true if the given go
is not contained in the ignore set. Otherwise, this method returns true if the given go
is contained in the filter set.
Notice that for the RenderPickingType.RenderFromIgnoreSet type, this method returns true for all GameObjects if it is not contained in the ignore set. However, you are only required to handle the rendering of the custom geometries your callback is set to render.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.