Version: Unity 6 (6000.0)
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PhysicsMaterial2D.bounceCombine

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public PhysicsMaterialCombine2D bounceCombine;

Description

Determines how the effective bounciness is calculated when two Collider2D come into contact.

Defaults to PhysicsMaterialCombine2D.Maximum which allows either Collider2D to maximize bounciness. For example, a very bouncy ball always remains very bouncy.

Additional resources: PhysicsMaterialCombine2D