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OnWillRenderObject is called for each camera if the object is visible and not a UI element.

The function is not called if the MonoBehaviour is disabled.

The function is called during the culling process just before rendering each culled object. For usage in a proper context, see the script Water.cs in Assets->Import Package->Effects

Note that Camera.current will be set to the camera that will render the object.

Note: This has no effect when called from a UI element.

var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function OnWillRenderObject() { // Tint the object red for identification if it is // being shown on the overhead mini-map view. if ( == "MiniMapcam") { rend.material.color =; } else { rend.material.color = Color.white; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnWillRenderObject() { if ( == "MiniMapcam") rend.material.color =; else rend.material.color = Color.white; } }

Also, this is called multiple times per frame.

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