Version: Unity 6 (6000.0)
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  • C#

Material.RevertPropertyOverride

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Declaration

public void RevertPropertyOverride(string name);

Declaration

public void RevertPropertyOverride(int nameID);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_SrcBlend".

Description

Removes the override on a property.

After the Editor reverts a Property override, it no longer marks that Property as overriden. That Property now inherits its value from the parent. Note that this method is Editor-only.

Additional resources: Material.IsPropertyOverriden, Material.ApplyPropertyOverride.