Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BuildPipelineContext.DependOnAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void DependOnAsset(Object asset);

Parameters

asset The Unity Object from an asset.

Description

Allows you to specify that a Scene depends on contents of an asset directly provided.

Scene rebuild will be triggered if the condition is true: * if the asset or any of its dependencies changes.